Awesome Stuff, All the Time
- HOMEBREW RULES
- LORE
The Record
Lore
Everything the FiberVERSE remembers — and what it has chosen to forget.
✶
The Origin
How the FiberVERSE was woven from the void.
⧗
Timeline
Every age, severance, and rebirth.
☉
Deities
The powers that bargain for reality.
⚔︎
Events
Cataclysms, wars, and turning points.
◍
Planets
Worlds adrift across the shardspace.
✺
Galaxies
The greater cosmic architecture.
𓂀
Time Periods
Eras that bend, stutter, and repeat.
- CAMPAIGN
- PARTY MEMBERS
- IMPORTANT NPCS
- BBEGS / MONSTERS
- GROUPS & POWERS
- IMPORTANT LOCATIONS
PARTY MEMBERSIMPORTANT NPCSBBEGS / MONSTERSGROUPS & POWERSIMPORTANT LOCATIONS
- UNLOCKED CONTENT
- PROFESSIONS
- CLASSES
- RACES
- SPELLS
- HOMEBREW
PROFESSIONSCLASSESNo Post Found
RACESNo Post Found
SPELLSNo Post Found
HOMEBREWNo Post Found
- SESSIONS
- HOMEBREW RULES
- LORE
The Record
Lore
Everything the FiberVERSE remembers — and what it has chosen to forget.
✶
The Origin
How the FiberVERSE was woven from the void.
⧗
Timeline
Every age, severance, and rebirth.
☉
Deities
The powers that bargain for reality.
⚔︎
Events
Cataclysms, wars, and turning points.
◍
Planets
Worlds adrift across the shardspace.
✺
Galaxies
The greater cosmic architecture.
𓂀
Time Periods
Eras that bend, stutter, and repeat.
- CAMPAIGN
- PARTY MEMBERS
- IMPORTANT NPCS
- BBEGS / MONSTERS
- GROUPS & POWERS
- IMPORTANT LOCATIONS
PARTY MEMBERSIMPORTANT NPCSBBEGS / MONSTERSGROUPS & POWERSIMPORTANT LOCATIONS
- UNLOCKED CONTENT
- PROFESSIONS
- CLASSES
- RACES
- SPELLS
- HOMEBREW
PROFESSIONSCLASSESNo Post Found
RACESNo Post Found
SPELLSNo Post Found
HOMEBREWNo Post Found
- SESSIONS
WEAVER
"Every thread tells a story."
The Weaver specializes in the art of tooling and weaving fabrics, clothes, and leather goods.
They have a deep understanding of various materials, such as different types of fibers, yarns, fabrics, leathers and techniques, such as spinning, dyeing, cutting, and sewing. They are able to create a wide variety of clothing, armor, bags, footwear, and other leather goods. They also have knowledge of different cultural styles and techniques, and be able to create clothing and leather goods that reflect different cultures and historical periods. They are also skilled in identifying and gathering rare ingredients.
LEVELING
| LEVEL | WEAVER BONUS | FEATURES | 1ST | +0 | Weaver Tools I, Material Search I, Tanning/Finishing I, Tooling/Weaving I |
|---|---|---|
| 2ND | +1 | Weaver Tools II, Material Search II, Tanning/Finishing II, Tooling/Weaving II, Quick Suture I, Oily Mess I |
| 3RD | +1 | Weaver Tools II, Material Search II, Tanning/Finishing II, Tooling/Weaving II, ? |
| 4TH | +2 | ? |
| 5TH | +2 | ? |
| CHARACTER MUST CHOOSE A SPECIALIZATION | ||
FEATURES
You need tools in order to work. The level of tools allows them to work on more delicate materials. The higher the level of tool the more delicate and higher level material the weaver can work on.
You can spend time in order to search for specific material he is looking for, or just randomly search and see what they can find.
D20 + Weaver Bonus + Perception Modifier
An weavers material gathering checks is skinning and gathering specific materials listed in the item’s blueprints. They have the knowledge to skin by leather and cloth goods. As well as the gather each of the specific materials needed.
Once they find the materials or the spot they want to gather from, they need to spend an allotted amount of time in order to gather the material perfectly. This requires dexterity use a skinning knife or shears.
D20 + Weaver Bonus + Dexterity Modifier
An weaver has an easier time skinning higher versions of the material based on their level. Gaining the ability to gather different versions of the materials easier at certain levels.
See below for the materials per Material Search Level.
| LEVEL | CLOTH / LEATHER | I | Leather Scrap, Cloth Scrap, Hide Scrap |
|---|---|
| II | Leather Scrap, Cloth Scrap, Hide Scrap, ? |
| III | Leather Scrap, Cloth Scrap, Hide Scrap, ? |
A weaver has the knowledge to tan his own leather and finish his own cloth. A weaver needs to spend time in order to tan/finish the specific leather/cloth he wants.
D20 + Weaver Bonus + Dexterity Modifier
Certain leather and cloth might provide special properties added to the goods. A weaver gains the ability to tan/finish different types of materials at certain levels.
See below for the material per Tanning / Finishing Level.
| LEVEL | TANNED / FINISHED MATERIAL | I | Common Tanned Leather, Common Finished Cloth, Common Rawhide |
|---|---|
| II | Common Tanned Leather, Common Finished Cloth, Common Rawhide, ? |
| III | Common Tanned Leather, Common Finished Cloth, Common Rawhide, ? |
An artisan has the knowledge to tool/weave leather and cloth based items. An artisan needs to spend time in order to tool/weave the specific item he wants.
D20 + Weaver Bonus + Strength Modifier
A weaver can tool/weave certain items per level. Gaining the ability to tool/weave different types of items at certain levels.
See below for the item per Tooling / Weaving Level.
| LEVEL | WEAPONS | ARMORS | I | Whip | Bracers, Breastplate, Shirt, Shield |
|---|---|---|
| II | Whip, ? | Bracers, Breastplate, Shirt, Shield, ? |
| III | Whip, ? | Bracers, Breastplate, Shirt, Shield, ? |
| LEVEL | MISC ITEMS | I | Belt, Quiver, Holster, Sheath, Waterskin, Backpack, Bag, Parchment |
|---|---|
| II | Belt, Quiver, Holster, Sheath, Waterskin, Backpack, Bag, Parchment, ? |
| III | Belt, Quiver, Holster, Sheath, Waterskin, Backpack, Bag, Parchment, ? |
A weaver has the knowledge to add additional properties to certain items. These do not add extra rolls to the check but may add time, difficulty, or material to the current build.
A weaver gains new properties at certain levels.
See below for the properties per Add Special Property Level.
| LEVEL | PROPERTY | I | Masterwork, Slotted |
|---|---|
| II | Masterwork, Slotted, ? |
| III | Masterwork, Slotted, ? |
A weaver has the knowledge to use the finishing methods of crafting items. A number of times per day, equal to his Weaver Bonus, he can sew up wounds healing himself or others based on the level of Quick Suture.
This process is a bonus action to complete.
See below for the bonus per Quick Suture Level.
| LEVEL | BONUS | I | +2 |
|---|---|
| II | +4 |
| III | +8 |
A weaver has the knowledge to use his various oils for tanning very well . A number of times per day, equal to his Weaver Bonus, he must choose either a sticky oil or a slippery oil. Then he must choose to target himself, another person, or terrain.
This process is a bonus action to complete.
Based on what was chosen the following happens based on the level of Oily Mess.
| STICKY ON HIMSELF | BONUS | Allows player to stick to surfaces, and grapple easier. | Gives players a +5 to climbing, or +5 to grapple checks to grapple another. |
|---|
| SLIPPERY ON HIMSELF | BONUS | Allows the player to become more slippery, making it harder to be grappled. | Makes person difficult to grapple, gives a +5 to opposing roll to not be grappled. |
|---|
| STICKY ON ANOTHER PERSON | BONUS | Forces target to become sticky, allowing him to stick to objects. | Adds -5 to to contested roll to remove them from an object. |
|---|
| SLIPPERY ON ANOTHER PERSON | BONUS | Targets main hand becomes slippery, making it difficult to hold on to objects. | Adds -5 to to contested roll to hold onto objects in main hand |
|---|
| STICKY ON TERRAIN | BONUS | Acts as casting the spell web on the ground, with the range/area 5ft circle around Artisan or 15 ft line in either direction. | Acts as casting the spell web on the ground, with the range/area 5ft circle around Artisan or 15 ft line in either direction. |
|---|
| SLIPPERY ON TERRAIN | BONUS | Acts as casting the spell grease on themselves, with the range/area 5ft circle around Artisan or 15 ft line in either direction. | Acts as casting the spell grease on themselves, with the range/area 5ft circle around Artisan or 15 ft line in either direction. |
|---|
SPECIAL PROPERTIES
| PROPERTY | DC MODIFIER | WEAPON EFFECT | ARMOR EFFECT | Masterwork | +6 | A Masterwork weapon gains +1 to attack rolls. Removes the fragile property if present. | A set of Masterwork armor gains a Damage Reduction (DR value of 2). Removes the fragile property if present. |
|---|---|---|---|
| Slotted | +2 | This weapon can hold 1 magical infused gem | This armor can hold 1 magical infused gem |
RECIPES
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