Awesome Stuff, All the Time
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ACTION ECONOMY
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ARMOR CLASS
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CHANGING SUBCLASS
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COMBAT MANEUVERS
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COMBAT RULES
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CONDITIONS
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CRITICAL HITS / FUMBLES
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DEATH SAVING THROWS
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DOWNTIME
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DRINKING (ALCOHOL)
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DRUGS / NARCOTICS
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IDENTIFYING ITEMS
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INSPIRATION POINTS
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ITEM PROPERTIES
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LEVELING PERKS
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PROFESSIONS
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RESTING
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UNLOCKED MATERIAL
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- LORE
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THE ORIGIN
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DEITIES
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TIMELINE
IMPORTANT EVENTS
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- CAMPAIGN
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- IMPORTANT NPCS
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- IMORTANT LOCATIONS
PARTY MEMBERSIMPORTANT NPCSBBEGS / MONSTERSIMORTANT LOCATIONS
- GROUPS / GUILDS / KINGDOMS
- GROUPS
- GUILDS
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- UNLOCKED CONTENT
- PROFESSIONS
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- HOMEBREW
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- HOMEBREW RULES
-
ACTION ECONOMY
-
ARMOR CLASS
-
CHANGING SUBCLASS
-
COMBAT MANEUVERS
-
COMBAT RULES
-
CONDITIONS
-
CRITICAL HITS / FUMBLES
-
DEATH SAVING THROWS
-
DOWNTIME
-
DRINKING (ALCOHOL)
-
DRUGS / NARCOTICS
-
IDENTIFYING ITEMS
-
INSPIRATION POINTS
-
ITEM PROPERTIES
-
LEVELING PERKS
-
PROFESSIONS
-
RESTING
-
RESURRECTION
-
ROLLING FOR HIT DICE
-
SKILL CHALLENGES
-
TRAVELING
-
UNLOCKED MATERIAL
-
- LORE
-
THE ORIGIN
-
DEITIES
-
TIMELINE
IMPORTANT EVENTS
-
- CAMPAIGN
- PARTY MEMBERS
- IMPORTANT NPCS
- BBEGS / MONSTERS
- IMORTANT LOCATIONS
PARTY MEMBERSIMPORTANT NPCSBBEGS / MONSTERSIMORTANT LOCATIONS
- GROUPS / GUILDS / KINGDOMS
- GROUPS
- GUILDS
- KINGDOMS
- UNLOCKED CONTENT
- PROFESSIONS
- CLASSES
- RACES
- SPELLS
- HOMEBREW
- SESSIONS
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COOK
"Cooking is an art, but it's also a science. A little bit of this, a little bit of that - it all adds up to something delicious."
The Cook specializes in creating meals and snacks. They would likely have a forge and anvil in their workshop, and would be able to work with a variety of metals. They have a deep knowledge of various herbs, spices, and cooking techniques, and would be able to create a wide variety of foods. They are able to create meals that provide special benefits to others. They are also skilled in identifying and gathering rare ingredients.
They can create any variety of full course meals and snacks. The full course meals can give long bonuses while the snacks are a quick boost. More difficult and advanced meals / snacks will need a recipe in order to make them, but once the recipe is obtained the cook can create them again as many times as they want after. At higher levels certain material may require certain stoves, flames, and tools in order to be worked on.
LEVELING
LEVEL | COOK BONUS | FEATURES | 1ST | +0 | Cooking Tools I, Cooking I, Material Search I, Hunting I, Meal Prep I |
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2ND | +1 | Cooking II, Material Search II, Hunting II, Meal Prep II, Boost Metabolism I, Flavor Blast I |
3RD | +1 | Cooking III, Material Search III, Hunting III, Meal Prep III, Sugar Rush |
4TH | +2 | ? |
5TH | +2 | ? |
CHARACTER MUST CHOOSE A SPECIALIZATION |
FEATURES
COOKING TOOLS X
You need tools in order to.....well cook. The level of tools allows them to work on more delicate meals. The higher the level of tool the more delicate and higher level material the cook can work with.
MATERIAL SEARCH X
You can spend time in order to search for specific material he is looking for, or just randomly look and see what they can find.
D20 + Cook Bonus + Perception Modifier
A cooks material gathering check is gathering reagents and hunting. They have the knowledge to gather his own reagents such as poisonous, reactive, and curative. As well as hunt air, land, and sea animals.
All foods require specific material in order to cook. These specific materials need to be searched and gathered separately from the reagents. A separate Material Search and Material Gathering Check will need to be made in order to find the specific type of material.
Once they find the materials or the spot they want to gather from, they need to spend an allotted amount of time in order to properly gather the correct parts of the reagents or hunt the proper animal. This requires wisdom in order to gather or hunt it. Based on the material the alchemist may be able to find more powerful versions of it.
D20 + Cook Bonus + Wisdom Modifier
A cook has an easier time gathering higher versions of the reagents or ingredients based on their level. Gaining the ability to gather different versions of the materials easier at certain levels.
See below for the materials per Material Search Level.
LEVEL | COMMON | UNCOMMON | RARE | VERY RARE | LEGENDARY | I | Moderate | Very Difficult | Immpossible | Immpossible | Immpossible |
---|---|---|---|---|---|
II | Moderate | Difficult | Very Difficult | Immpossible | Immpossible |
III | Easy | Moderate | Difficult | Very Difficult | Immpossible3 |
HUNTING X
A cook has the knowledge to hunt for his own materials. This includes hunting on land, sea, and sky. A cook needs to spend time in order to hunt the specific meat he wants.
D20 + Cook Bonus + Wisdom Modifier
A cook has an easier time gathering higher versions of the materials based on their level. Gaining the ability to gather different versions of materials easier at certain levels.
See below for the materials per Hunting Level.
LEVEL | COMMON | UNCOMMON | RARE | VERY RARE | LEGENDARY | I | Moderate | Very Difficult | Immpossible | Immpossible | Immpossible |
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II | Moderate | Difficult | Very Difficult | Immpossible | Immpossible |
III | Easy | Moderate | Difficult | Very Difficult | Immpossible3 |
COOKING X
A cook has the knowledge to cook meals and snacks. A cook needs to spend time in order to cook the specific meals he wants.
D20 + Cook Bonus + Wisdom Modifier
A cook can cook certain foods per level. Gaining the ability to cook different types at certain levels, but in order to cook these foods, a recipe is needed. At first level the cook can create basic meals and snacks without having to purchase a recipe.
See below for the foods per Cooking Level.
LEVEL | FOODS | I | Lightning Chews, Common Feast, Common Rations |
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II | Unlocks Cooking II Recipes |
III | Unlocks Cooking III Recipes |
MEAL PREP X
A cook has the knowledge to prep his materials in advance with the proper ingredients, spices, and herbs. These do not add extra rolls to the check but may add time, difficulty, or material to the current build.
A cook gains new food knowledge at certain levels.
See below for the properties per Meal Prep Level.
D20 + Cook Bonus + Wisdom Modifier
LEVEL | MEAL PREP | I | Prep Common Ingredients, Prep Common Meat, Prep Uncommon Ingredients, Prep Uncommon Meat |
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II | ? |
III | ? |
BOOST METABOLISM X
A cook has the knowledge to boost his metabolism from eating the proper foods. A number of times per day, equal to his Cook Bonus, he can grant himself temporary hit points based on the level of Boost Metabolism.
See below for the bonus per Boost Metabolism Level.
LEVEL | BONUS | I | +5 + Cooking Bonus |
---|---|
II | +10 + Cooking Bonus |
III | +15 + Cooking Bonus |
FLAVOR BLAST X
A cook usually has a collection of material left over from his past cooks. A number of times per day, equal to his Cook Bonus, he can throw the material in a 10ft radius giving the chance to stun enemies.
This process is a bonus action to complete.
This combination of spices is to strong for most people other than the cook.
See below for the chance per Flavor Blast Level.
LEVEL | BONUS | I | 20% |
---|---|
II | 25% |
III | 30% |
SUGAR RUSH
A cook has the knowledge to increase his sugar production throughout his body at an alarming rate. A number of times per day, equal to his Cook Bonus, he can choose one of the following each time he uses it, increase speed by 15 feet, add a dodge bonus of plus 1 to his AC, or choose to make another attack. If the cook chooses to make another attack he suffers one level of exhaustion after the round.
This process is a bonus action to complete.
This does not stack with others movement or haste bonuses granted by Cook abilities.