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- HOMEBREW RULES
-
ACTION ECONOMY
-
ARMOR CLASS
-
CHANGING SUBCLASS
-
COMBAT MANEUVERS
-
COMBAT RULES
-
CONDITIONS
-
CRITICAL HITS / FUMBLES
-
DEATH SAVING THROWS
-
DOWNTIME
-
DRINKING (ALCOHOL)
-
DRUGS / NARCOTICS
-
IDENTIFYING ITEMS
-
INSPIRATION POINTS
-
ITEM PROPERTIES
-
LEVELING PERKS
-
PROFESSIONS
-
RESTING
-
RESURRECTION
-
ROLLING FOR HIT DICE
-
SKILL CHALLENGES
-
TRAVELING
-
UNLOCKED MATERIAL
-
- LORE
-
THE ORIGIN
-
DEITIES
-
TIMELINE
IMPORTANT EVENTS
-
- CAMPAIGN
- PARTY MEMBERS
- IMPORTANT NPCS
- BBEGS / MONSTERS
- IMORTANT LOCATIONS
PARTY MEMBERSIMPORTANT NPCSBBEGS / MONSTERSIMORTANT LOCATIONS
- GROUPS / GUILDS / KINGDOMS
- GROUPS
- GUILDS
- KINGDOMS
- UNLOCKED CONTENT
- PROFESSIONS
- CLASSES
- RACES
- SPELLS
- HOMEBREW
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ENCHANTER
"An enchanter's power is only as strong as their understanding of the natural world and the energies that flow through it."
The Enchanter specializes in imbuing magic into objects, weapons, and armor. They have a deep understanding of magic and the ability to create powerful enchantments. They are also skilled in identifying and gathering rare ingredients.
An enchanter has a wide range of abilities and skills, such as the ability to imbue items with a specific type of magic, such as fire or ice, or the ability to create permanent enchantments that never wear off. Another powerful ability they have is the ability to alter skills of the player to possibly do something completely different. They also have the ability to remove enchantments from items, or to create magic items that have multiple effects.
LEVELING
LEVEL | ENCHANTER BONUS | FEATURES | 1ST | +0 | Enchanting Tools I, Material Search I, Gem Cutting I, Infusion I, Rune Carving I |
---|---|---|
2ND | +1 | Material Search II, Gem Cutting II, Infusion II, Rune Carving II, Targeted Disenchant I |
3RD | +1 | Material Search III, Gem Cutting III, Infusion III, Rune Carving III, Enrage Rune I |
4TH | +2 | ? |
5TH | +2 | ? |
CHARACTER MUST CHOOSE A SPECIALIZATION |
FEATURES
ENCHANTING TOOLS X
You need tools in order to work. The level of tools allows them to work on more delicate materials. The higher the level of tool the more delicate and higher level material the enchanter can work on.
MATERIAL SEARCH X
You can spend time in order to search for specific material he is looking for, or just randomly mine and see what they can find.
D20 + Enchanter Bonus + Perception Modifier
An enchanter’s material gathering check is mining and extraction. They have the knowledge to mine their own gems such as emeralds, diamonds, and sapphires. As well as extract certain materials used to combine with inks used in runecarving.
Once they find the materials or the spot they want to mine or extract from, they need to spend an allotted amount of time in order to gather the material perfectly. Unlike blacksmiths, the enchanter needs precision in order to mine or extract. This requires dexterity in order to use a hand pick and gather material.
D20 + Enchanter Bonus + Dexterity Modifier
An enchanter has an easier time mining higher versions of the material based on their level. Gaining the ability to gather different versions of the materials easier at certain levels.
See below for the materials per Material Search Level.
LEVEL | COMMON | UNCOMMON | RARE | VERY RARE | LEGENDARY | I | Moderate | Very Difficult | Immpossible | Immpossible | Immpossible |
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II | Moderate | Difficult | Very Difficult | Immpossible | Immpossible |
III | Easy | Moderate | Difficult | Very Difficult | Immpossible3 |
GEM CUTTING X
An enchanter has the knowledge to shape the gem properly in order to fit a socketed item. An enchanter needs to spend time in order to shape the specific gem he wants.
D20 + Enchanter Bonus + Dexterity Modifier
GRADE | Dust, Chipped, Flawed, Normal, Flawless, Perfect, Legendary |
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SHAPE | Dust, Square, Rectangle, Round, Triangle, Octagonal, Pear, Heart, and Oval |
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Grade will add to the difficulty to the DC while shape will add time. Enchanters may have to get specific material for gems for certain blueprints.
INFUSION X
An enchanter has the knowledge to the gems with power. These gems are socketed into items giving them permanent bonuses. An enchanter needs to spend time in order to infuse the specific gem he wants.
D20 + Enchanter Bonus + Intelligence Modifier
An enchanter can use certain infusions per level. Gaining the ability to infuse different infusions at certain levels, but in order to infuse gems, a blueprint is needed. At first level the enchanter can infuse at a basic level without having to purchase a blueprint.
See below for the infusions per Infusion Level.
LEVEL | INFUSIONS | I | Energy Lesser, Booming Lesser |
---|---|
II | Unlocks Infusion II Blueprints |
III | Unlocks Infusion III Blueprints |
RUNE CARVING X
An enchanter has the knowledge to carve runes into items. The runes need to be activated each time in order to work.
An enchanter gains new runes at certain levels.
See below for the properties per Rune Carving Level.
D20 + Enchanter Bonus + Intelligence Modifier
LEVEL | INFUSIONS | I | Light, Fire |
---|---|
II | ? |
III | ? |
TARGETED DISENCHANT
An enchanter has the knowledge to disenchant and item an enemy is wearing or holding. A number of times per day, equal to his Enchanter Bonus, he can target and item on the enemy and remove an effect for rounds equal to his Enchanter Bonus.
This process is a bonus action to complete.
The Enchanter must make a ranged spell attack against the enemy and if the attack hits, the item the enchanter is targeting has a number of enchants equal to the enchanter bonus removed from the item for that many rounds.
This does not stack with others disenchant bonuses granted by Enchanter abilities.
See below for the bonus per Targeted Disenchant Level.
LEVEL | INFUSIONS | I | 1 Infusion Removed |
---|---|
II | 2 Infusion Removed |
III | 3 Infusion Removed |
ENRAGE RUNE X
An enchanter has the knowledge to activate a runes base power beyond its limits . A number of times per day, equal to his Enchanter Bonus, he can double the effects of the rune on an item. This ability comes at cost. There is a chance the rune creates so much energy the item breaks. There is a %, based on the Enrage Rune level, that the item has a chance of breaking.
This process is a bonus action to complete.
See below for the % per Enrage Rune Level.
LEVEL | BONUS | I | 50% |
---|---|
II | 45% |
III | 40% |
GEM PROPERTIES
GRADE | DC MODIFIER | Dust | Dust can not be used in the gem process, but may have other uses. |
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Chipped | +0 |
Flawed | +1 |
Normal | +2 |
Flawless | +3 |
Perfect | +4 |
Legendary | +5 |
SHAPE | TIME MODIFIER | Dust | Dust can not be used in the gem process, but may have other uses. |
---|---|
Square | +1 Hour |
Rectangle | +1 Hour |
Round | +2 Hours |
Triangle | +2 Hours |
Octagonal | +3 Hours |
Pear | +3 Hours |
Heart | +4 Hours |
Oval | +4 Hours |