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- HOMEBREW RULES
-
ACTION ECONOMY
-
ARMOR CLASS
-
CHANGING SUBCLASS
-
COMBAT MANEUVERS
-
COMBAT RULES
-
CONDITIONS
-
CRITICAL HITS / FUMBLES
-
DEATH SAVING THROWS
-
DOWNTIME
-
DRINKING (ALCOHOL)
-
DRUGS / NARCOTICS
-
IDENTIFYING ITEMS
-
INSPIRATION POINTS
-
ITEM PROPERTIES
-
LEVELING PERKS
-
PROFESSIONS
-
RESTING
-
RESURRECTION
-
ROLLING FOR HIT DICE
-
SKILL CHALLENGES
-
TRAVELING
-
UNLOCKED MATERIAL
-
- LORE
-
THE ORIGIN
-
DEITIES
-
TIMELINE
IMPORTANT EVENTS
-
- CAMPAIGN
- PARTY MEMBERS
- IMPORTANT NPCS
- BBEGS / MONSTERS
- IMORTANT LOCATIONS
PARTY MEMBERSIMPORTANT NPCSBBEGS / MONSTERSIMORTANT LOCATIONS
- GROUPS / GUILDS / KINGDOMS
- GROUPS
- GUILDS
- KINGDOMS
- UNLOCKED CONTENT
- PROFESSIONS
- CLASSES
- RACES
- SPELLS
- HOMEBREW
- SESSIONS
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ALCHEMIST
"In the pursuit of knowledge, there are no failures, only discoveries."
The Alchemist specializes in creating magical elixirs, tonics, and brews. They may have extensive knowledge of various herbs, plants, and minerals, and use this knowledge to create potions that grant special abilities or powers to those who consume them. They are also skilled in identifying and gathering rare ingredients.
They can craft many types of basic potions and concoctions. They are more resilient to certain effects as well based on their current level. More difficult and advanced potions and concoctions will need a recipe in order to brew it, but once the recipe is obtained the alchemist can brew it again as many times as they want after. At higher levels certain material may require certain tools, vials, and specific materials in order to be worked on.
LEVELING
LEVEL | ALCHEMIST BONUS | FEATURES | 1ST | +0 | Alchemist Tools I, Material Search I, Vial Craft I, Brewing I |
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2ND | +1 | Alchemist Brewing II, Material Search II, Essence Draw I, Alchemical Blast I, Alchemical Resistance I |
3RD | +1 | Alchemist Brewing III, Material Search III, Essence Draw II, Acidic Saliva I |
4TH | +2 | ? |
5TH | +2 | ? |
CHARACTER MUST CHOOSE A SPECIALIZATION |
FEATURES
ALCHEMIST TOOLS X
You need tools in order to work. The level of tools allows them to work on more delicate materials. The higher the level of tool the more delicate and higher level material the alchemist can work on.
MATERIAL SEARCH X
You can spend time in order to search for specific material he is looking for, or just randomly look and see what they can find.
D20 + Alchemist Bonus + Perception Modifier
An alchemist material gathering check is gathering reagents and specific ingredients listed in the potion’s recipes. They have the knowledge to gather their own reagents such as poisonous, reactive, and curative. As well as the gather each of the specific materials needed.
All potions require specific material in order to brew. These specific materials need to be searched and gathered separately from the reagents. A separate Material Search and Material Gathering Check will need to be made in order to find the specific type of material.
Once they find the materials or the spot they want to gather from, they need to spend an allotted amount of time in order to properly gather the correct parts of the reagents or specific ingredient. This requires intelligence in order to gather it. Based on the material the alchemist may be able to find more powerful versions of it.
D20 + Alchemist Bonus + Intelligence Modifier
An alchemist has an easier time gathering higher versions of the reagents based on their level. Gaining the ability to gather different versions of the materials easier at certain levels.
See below for the materials per Material Search Level.
LEVEL | COMMON | UNCOMMON | RARE | VERY RARE | LEGENDARY | I | Moderate | Very Difficult | Immpossible | Immpossible | Immpossible |
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II | Moderate | Difficult | Very Difficult | Immpossible | Immpossible |
III | Easy | Moderate | Difficult | Very Difficult | Immpossible3 |
VIAL CRAFT X
An alchemist has the knowledge to create his own vials for the potions to be contained in. An alchemist needs to spend time in order to finely create the specific type of vial he wants.
D20 + Alchemist Bonus + Intelligence Modifier
Certain vials might provide special properties added to the potion or concoction. An alchemist gains the ability to create different types of vials at certain levels.
See below for the vials per Vial Craft Level.
LEVEL | VIAL | I | Glass Vial |
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II | Glass Vial, ? |
III | Glass Vial, ? |
BREWING X
An alchemist has the knowledge to brew potions and concoctions An alchemist needs to spend time in order to brew the specific potion or concoction he wants.
D20 + Alchemist Bonus + Intelligence Modifier
An alchemist can brew certain potions or concoctions per level. Gaining the ability to brew different types at certain levels, but in order to brew these potions, a recipe is needed. At first level the alchemist can brew basic potions and concoctions without having to purchase a recipe.
See below for the potions per Brewing Level.
LEVEL | VIAL | I | Alchemical Acid, Potion of Healing, Sticky Goo Concoction, Also Unlocks Brewing I Recipes |
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II | Unlocks Brewing II Recipes |
III | Unlocks Brewing III Recipes |
ESSENCE DRAW X
An alchemist has the knowledge to draw out essences from magic. An alchemist needs to spend time in order to draw out the essence he wants such as Primal, Arcane, or Divine.
You can get these by breaking down magical reagents,
salvaging magic items, harvesting them from magical
monsters, or through spell casters.
D20 + Alchemist Bonus + Intelligence Modifier
LEVEL | COMMON | UNCOMMON | RARE | VERY RARE | LEGENDARY | I | Moderate | Very Difficult | Immpossible | Immpossible | Immpossible |
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II | Moderate | Difficult | Very Difficult | Immpossible | Immpossible |
III | Easy | Moderate | Difficult | Very Difficult | Immpossible3 |
ALCHEMICAL BLAST X
An alchemist usually has a collection of material left over from his past brews. A number of times per day, equal to his Alchemist Bonus, he can throw the material in a 10ft cone and deal fire damage level of Alchemical Blast.
This process is a bonus action to complete.
This fire is different from other types of fire and will continue to burn and spread until it is put out.
This process is a action to complete.
See below for the bonus per Alchemical Blast Level.
LEVEL | DAMAGE / SPREAD | I | 1 Fire damage per round / 1 5ft square every 2 rounds |
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II | 2 Fire damage per round / 1 5ft square every 2 rounds |
III | 2 Fire damage per round / 1 5ft square every 1 round |
ALCHEMICAL RESISTANCE X
An alchemist, over time, has built up a tolerance to certain poisons and toxins from taste testing and trying his potions. The alchemist gets a bonuses when dealing with poisons and toxins based on their level.
See below for the bonus per Alchemical Resistance Level.
LEVEL | BONUS | I | +1 to saving throw / Also resists 2 damage per poison. |
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II | +2 to saving throw / Also resists 3 damage per poison. |
III | +3 to saving throw / Also resists 4 damage per poison. |
ACIDIC SALIVA X
An alchemist, over time, has changed the chemicals inside of his mouth from tasting and trying his potions. His saliva has become acidic and can melt through many different things. A number of times per day, equal to his Alchemist Bonus, he can spit their opponent to cause damage based on the level of Acidic Saliva.
This process is a bonus action to complete.
This acid isn't like any other types of acid and needs be wiped off or it will continually melt through the objects or person taking damage. The alchemist can also target certain points on an opponent causing other conditions to happen.
EXAMPLE:
They can aim for the eyes possibly blinding the opponent.
See below for the bonus per Acidic Saliva Level.
LEVEL | BONUS | I | 2 damage per round |
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II | 4 damage per round |
III | 6 damage per round |