Awesome Stuff, All the Time
- HOMEBREW RULES
- LORE
The Record
Lore
Everything the FiberVERSE remembers — and what it has chosen to forget.
✶
The Origin
How the FiberVERSE was woven from the void.
⧗
Timeline
Every age, severance, and rebirth.
☉
Deities
The powers that bargain for reality.
⚔︎
Events
Cataclysms, wars, and turning points.
◍
Planets
Worlds adrift across the shardspace.
✺
Galaxies
The greater cosmic architecture.
𓂀
Time Periods
Eras that bend, stutter, and repeat.
- CAMPAIGN
- PARTY MEMBERS
- IMPORTANT NPCS
- BBEGS / MONSTERS
- GROUPS & POWERS
- IMPORTANT LOCATIONS
PARTY MEMBERSIMPORTANT NPCSBBEGS / MONSTERSGROUPS & POWERSIMPORTANT LOCATIONS
- UNLOCKED CONTENT
- PROFESSIONS
- CLASSES
- RACES
- SPELLS
- HOMEBREW
PROFESSIONSCLASSESNo Post Found
RACESNo Post Found
SPELLSNo Post Found
HOMEBREWNo Post Found
- SESSIONS
- HOMEBREW RULES
- LORE
The Record
Lore
Everything the FiberVERSE remembers — and what it has chosen to forget.
✶
The Origin
How the FiberVERSE was woven from the void.
⧗
Timeline
Every age, severance, and rebirth.
☉
Deities
The powers that bargain for reality.
⚔︎
Events
Cataclysms, wars, and turning points.
◍
Planets
Worlds adrift across the shardspace.
✺
Galaxies
The greater cosmic architecture.
𓂀
Time Periods
Eras that bend, stutter, and repeat.
- CAMPAIGN
- PARTY MEMBERS
- IMPORTANT NPCS
- BBEGS / MONSTERS
- GROUPS & POWERS
- IMPORTANT LOCATIONS
PARTY MEMBERSIMPORTANT NPCSBBEGS / MONSTERSGROUPS & POWERSIMPORTANT LOCATIONS
- UNLOCKED CONTENT
- PROFESSIONS
- CLASSES
- RACES
- SPELLS
- HOMEBREW
PROFESSIONSCLASSESNo Post Found
RACESNo Post Found
SPELLSNo Post Found
HOMEBREWNo Post Found
- SESSIONS
MAKER
"A true maker is never satisfied with the status quo, they are always looking for ways to improve and innovate."
A Maker specializes in creating and modifying devices, objects, and contraptions.
They have a wide range of skills, including engineering and mechanics. They are able to construct and repair a variety of devices, such as traps, puzzles, and even simple constructs or automatons. They also have knowledge of creating jewelry and are able to create intricate rings, amulets and other types of jewelery. They are also skilled in identifying and gathering rare ingredients.
LEVELING
| LEVEL | ENCHANTER BONUS | FEATURES | 1ST | +0 | Enchanting Tools I, Material Search I, Gem Cutting I, Infusion I, Rune Carving I |
|---|---|---|
| 2ND | +1 | Material Search II, Gem Cutting II, Infusion II, Rune Carving II, Targeted Disenchant I |
| 3RD | +1 | Material Search III, Gem Cutting III, Infusion III, Rune Carving III, Enrage Rune I |
| 4TH | +2 | ? |
| 5TH | +2 | ? |
| CHARACTER MUST CHOOSE A SPECIALIZATION | ||
FEATURES
You need tools in order to work. The level of tools allows them to work on more delicate materials. The higher the level of tool the more delicate and higher level material the enchanter can work on.
You can spend time in order to search for specific material he is looking for, or just randomly mine and see what they can find.
D20 + Maker Bonus + Perception Modifier
A maker’s material gathering check is deconstructing and extraction. They have the knowledge to break down items. As well as extract certain essences.
Once they find the materials or the spot they want to mine or extract from, they need to spend an allotted amount of time in order to gather the material perfectly. This requires intelligence in order to use a steady hand to break down items and gather material.
D20 + Maker Bonus + Intelligence Modifier
A maker has an easier time breaking down higher versions of the material based on their level. Gaining the ability to gather different versions of the materials easier at certain levels.
See below for the materials per Material Search Level.
| LEVEL | COMMON | UNCOMMON | RARE | VERY RARE | LEGENDARY | I | Moderate | Very Difficult | Immpossible | Immpossible | Immpossible |
|---|---|---|---|---|---|
| II | Moderate | Difficult | Very Difficult | Immpossible | Immpossible |
| III | Easy | Moderate | Difficult | Very Difficult | Immpossible3 |
An enchanter has the knowledge to shape the gem properly in order to fit a socketed item. An enchanter needs to spend time in order to shape the specific gem he wants.
D20 + Enchanter Bonus + Dexterity Modifier
| GRADE | Dust, Chipped, Flawed, Normal, Flawless, Perfect, Legendary |
|---|
| SHAPE | Dust, Square, Rectangle, Round, Triangle, Octagonal, Pear, Heart, and Oval |
|---|
Grade will add to the difficulty to the DC while shape will add time. Enchanters may have to get specific material for gems for certain blueprints.
An enchanter has the knowledge to the gems with power. These gems are socketed into items giving them permanent bonuses. An enchanter needs to spend time in order to infuse the specific gem he wants.
D20 + Enchanter Bonus + Intelligence Modifier
An enchanter can use certain infusions per level. Gaining the ability to infuse different infusions at certain levels, but in order to infuse gems, a blueprint is needed. At first level the enchanter can infuse at a basic level without having to purchase a blueprint.
See below for the infusions per Infusion Level.
| LEVEL | INFUSIONS | I | Energy Lesser, Booming Lesser |
|---|---|
| II | Unlocks Infusion II Blueprints |
| III | Unlocks Infusion III Blueprints |
An enchanter has the knowledge to carve runes into items. The runes need to be activated each time in order to work.
An enchanter gains new runes at certain levels.
See below for the properties per Rune Carving Level.
D20 + Enchanter Bonus + Intelligence Modifier
| LEVEL | INFUSIONS | I | Light, Fire |
|---|---|
| II | ? |
| III | ? |
An enchanter has the knowledge to disenchant and item an enemy is wearing or holding. A number of times per day, equal to his Enchanter Bonus, he can target and item on the enemy and remove an effect for rounds equal to his Enchanter Bonus.
This process is a bonus action to complete.
The Enchanter must make a ranged spell attack against the enemy and if the attack hits, the item the enchanter is targeting has a number of enchants equal to the enchanter bonus removed from the item for that many rounds.
This does not stack with others disenchant bonuses granted by Enchanter abilities.
See below for the bonus per Targeted Disenchant Level.
| LEVEL | INFUSIONS | I | 1 Infusion Removed |
|---|---|
| II | 2 Infusion Removed |
| III | 3 Infusion Removed |
An enchanter has the knowledge to activate a runes base power beyond its limits . A number of times per day, equal to his Enchanter Bonus, he can double the effects of the rune on an item. This ability comes at cost. There is a chance the rune creates so much energy the item breaks. There is a %, based on the Enrage Rune level, that the item has a chance of breaking.
This process is a bonus action to complete.
See below for the % per Enrage Rune Level.
| LEVEL | BONUS | I | 50% |
|---|---|
| II | 45% |
| III | 40% |
GEM PROPERTIES
| GRADE | DC MODIFIER | Dust | Dust can not be used in the gem process, but may have other uses. |
|---|---|
| Chipped | +0 |
| Flawed | +1 |
| Normal | +2 |
| Flawless | +3 |
| Perfect | +4 |
| Legendary | +5 |
| SHAPE | TIME MODIFIER | Dust | Dust can not be used in the gem process, but may have other uses. |
|---|---|
| Square | +1 Hour |
| Rectangle | +1 Hour |
| Round | +2 Hours |
| Triangle | +2 Hours |
| Octagonal | +3 Hours |
| Pear | +3 Hours |
| Heart | +4 Hours |
| Oval | +4 Hours |
RECIPES
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