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Penalties for Not Resting
Skipping rest leads to penalties: A Full Rest clears all exhaustion. After too long, roll Con saves or suffer exhaustion. If no Long Rest in a day → gain 1 level of exhaustion.
Skipping rest leads to penalties: A Full Rest clears all exhaustion. After too long, roll Con saves or suffer exhaustion. If no Long Rest in a day → gain 1 level of exhaustion.
A Full Rest lasts at least one full day in a safe, comfortable place. Characters also roll 1 HD and gain that as temporary HP. All resources reset.
A Long Rest lasts 6 hours, split into two 3-hour sections. Players must declare before resting:
A Short Rest lasts 10 minutes. During a Short Rest, a character may spend Hit Dice (HD) to heal.