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Synchronized Turns
Two or more players may choose to act together, taking their turns simultaneously in the same initiative slot.
Two or more players may choose to act together, taking their turns simultaneously in the same initiative slot.
When you make a MELEE or RANGED ATTACK as part of the ATTACK ACTION on your turn, you may declare it as an EXHAUSTING PRECISION. You must declare this before rolling. Regardless of whether the attack HITS or MISSES, you suffer ONE LEVEL OF EXHAUSTION, which stacks with any existing exhaustion. If the attack HITS, […]
A player may choose to hold their turn and act immediately after a specified creature/player, instead of their initiative place. Once held, the new initiative order is permanent for the rest of combat.
A player may spend 15 ft of movement to perform a non-attack task (vaulting, drawing an item, kicking a lever). Cannot be used for attacks. Does not consume Bonus Action, Reaction, or Action.
When you make a Targeted Attack, you may instead declare it as a Targeted Overdrive. You must declare this before rolling. Major Condition Examples (DM has final discretion) Target Area On Failed Save Save Type Head / Eyes Blinded for 1 minute (save ends each turn) CON Throat / Mouth Silenced for 1 minute (save […]
When you make a MELEE or RANGED ATTACK as part of the ATTACK ACTION, you may declare it as a Targeted Attack. You must declare this before rolling. Condition Examples (DM has final discretion) Target Area On Failed Save Save Type Head / Eyes Blinded until end of next turn CON Head / Ears Deafened […]
If you have not MOVED on your turn, you may expend your REACTION to make one MELEE ATTACK with DISADVANTAGE.
When you cast a spell that involves a SPELL ATTACK on your turn, you may declare it as an OVERCHANNEL. You must declare this before rolling.