
UNOMMON PRIMAL ESSENCE DESCRIPTION A moderate magical essence of primal nature. It’ is enduring and formed power that can be used to instill a moderate amount of elemental energy into an item. USES Rune – Fire DETAILS RARITY: COMMON WEIGHT: .2 lbs LOCATION: ? Materials Uncommon Primal Essence Common Divine Essence Common Arcane Essence Common […]

HOMEBREW RULES ACTION ECONOMY ARMOR CLASS CHANGING SUBCLASS COMBAT MANEUVERS COMBAT RULES CONDITIONS CRITICAL HITS / FUMBLES DEATH SAVING THROWS DOWNTIME DRINKING (ALCOHOL) DRUGS / NARCOTICS IDENTIFYING ITEMS INSPIRATION POINTS ITEM PROPERTIES LEVELING PERKS PROFESSIONS RESTING RESURRECTION ROLLING FOR HIT DICE SKILL CHALLENGES TRAVELING UNLOCKED MATERIAL LIST OF HOMEBREW RULES LORE THE ORIGIN DEITIES TIMELINE […]

HOMEBREW RULES ACTION ECONOMY ARMOR CLASS CHANGING SUBCLASS COMBAT MANEUVERS COMBAT RULES CONDITIONS CRITICAL HITS / FUMBLES DEATH SAVING THROWS DOWNTIME DRINKING (ALCOHOL) DRUGS / NARCOTICS IDENTIFYING ITEMS INSPIRATION POINTS ITEM PROPERTIES LEVELING PERKS PROFESSIONS RESTING RESURRECTION ROLLING FOR HIT DICE SKILL CHALLENGES TRAVELING UNLOCKED MATERIAL LIST OF HOMEBREW RULES LORE THE ORIGIN DEITIES TIMELINE […]

HOMEBREW RULES ACTION ECONOMY ARMOR CLASS CHANGING SUBCLASS COMBAT MANEUVERS COMBAT RULES CONDITIONS CRITICAL HITS / FUMBLES DEATH SAVING THROWS DOWNTIME DRINKING (ALCOHOL) DRUGS / NARCOTICS IDENTIFYING ITEMS INSPIRATION POINTS ITEM PROPERTIES LEVELING PERKS PROFESSIONS RESTING RESURRECTION ROLLING FOR HIT DICE SKILL CHALLENGES TRAVELING UNLOCKED MATERIAL LIST OF HOMEBREW RULES LORE THE ORIGIN DEITIES TIMELINE […]

HOMEBREW RULES ACTION ECONOMY ARMOR CLASS CHANGING SUBCLASS COMBAT MANEUVERS COMBAT RULES CONDITIONS CRITICAL HITS / FUMBLES DEATH SAVING THROWS DOWNTIME DRINKING (ALCOHOL) DRUGS / NARCOTICS IDENTIFYING ITEMS INSPIRATION POINTS ITEM PROPERTIES LEVELING PERKS PROFESSIONS RESTING RESURRECTION ROLLING FOR HIT DICE SKILL CHALLENGES TRAVELING UNLOCKED MATERIAL LIST OF HOMEBREW RULES LORE THE ORIGIN DEITIES TIMELINE […]

HOMEBREW RULES ACTION ECONOMY ARMOR CLASS CHANGING SUBCLASS COMBAT MANEUVERS COMBAT RULES CONDITIONS CRITICAL HITS / FUMBLES DEATH SAVING THROWS DOWNTIME DRINKING (ALCOHOL) DRUGS / NARCOTICS IDENTIFYING ITEMS INSPIRATION POINTS ITEM PROPERTIES LEVELING PERKS PROFESSIONS RESTING RESURRECTION ROLLING FOR HIT DICE SKILL CHALLENGES TRAVELING UNLOCKED MATERIAL LIST OF HOMEBREW RULES LORE THE ORIGIN DEITIES TIMELINE […]