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Fate Points
Fate Points are awarded by the DM when you perform a bold, creative, or death-defying action that meaningfully shifts the course of the game.
- Max 3 Fate Points at a time.
- Fate Points do not recharge — they must be earned.
- They represent moments where you defy fate, not fulfill it.
Spending Fate Points
You may spend your Fate Points for the following effects:
- Reroll a Saving Throw (not skill checks)
- +1d6 to an Attack Roll (before or after declaring)
- +1d6 to a Damage Roll (does not multiply on crits)
You may also propose other uses for a Fate Point. The DM has final say on whether the usage is allowed — and how many points it may require.
