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Viseryia
Current unlocked material for the map of Viseryia
ACTION ECONOMY
ARMOR CLASS
CHANGING SUBCLASS
COMBAT MANEUVERS
COMBAT RULES
CONDITIONS
CRITICAL HITS / FUMBLES
DEATH SAVING THROWS
DOWNTIME
DRINKING (ALCOHOL)
DRUGS / NARCOTICS
IDENTIFYING ITEMS
INSPIRATION POINTS
LEVELING PERKS
PROFESSIONS
RESTING
RESURRECTION
ROLLING FOR HIT DICE
SKILL CHALLENGES
TRAVELING
UNLOCKED MATERIAL
THE ORIGIN
DEITIES
TIMELINE
IMPORTANT EVENTS
ACTION ECONOMY
ARMOR CLASS
CHANGING SUBCLASS
COMBAT MANEUVERS
COMBAT RULES
CONDITIONS
CRITICAL HITS / FUMBLES
DEATH SAVING THROWS
DOWNTIME
DRINKING (ALCOHOL)
DRUGS / NARCOTICS
IDENTIFYING ITEMS
INSPIRATION POINTS
LEVELING PERKS
PROFESSIONS
RESTING
RESURRECTION
ROLLING FOR HIT DICE
SKILL CHALLENGES
TRAVELING
UNLOCKED MATERIAL
THE ORIGIN
DEITIES
TIMELINE
IMPORTANT EVENTS
Reagents are a huge range of things; most often they are plants that contain some magical essence, but almost as frequently they are harvested from various magically inclined
monsters. The exact source of a reagent usually does not matter beyond defining its type, as the part of the reagent used is the fragment of magic contained within that is distilled out.
There are many different ways to make a potion. Consequently, the materials are sorted into categories. These categories include curative, reactive, and poisonous. These each come in the standard material rarities: common, uncommon, rare, very rare, and legendary.
Reagents can’t be salvaged once they have been combined into another form (such as potions, essences, or ink).
Reagents can be assumed to weigh 0.2 pounds each.
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DETAILS | RARITY: | COMMON |
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LOCATION: | ? |
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RECIPE: ALCHEMIST
MATERIAL: ALCHEMIST
MATERIAL: ALCHEMIST