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Homebrew Rules

ACTION ECONOMY
ATTACK ECONOMY
MOVEMENT ECONOMY
TURN ECONOMY
INTER-ACTION ECONOMY
ARMOR CLASS
CHANGING SUBCLASS
COMBAT MANEUVERS
COMBAT RULES
CONDITIONS
CRITICAL HITS / FUMBLES
CRITICAL HITS
CRITICAL FUMBLES
DEATH SAVING THROWS
DOWNTIME
DRINKING ALCOHOL
DRUGS / NARCOTICS
IDENTIFYING ITEMS
INSPIRATION POINTS
ITEM PROPERTIES
LEVELING PERKS
PROFESSIONS
RESTING
RESURRECTION
ROLLING FOR HD
SKILL CHALLENGES
TRAVELING

The party will first need to decide on a marching order before any types of travel, they will than need to decide on roles for each long travel sequence, they can change each time, and you don't need to select all roles.

UNLOCKED MATERIAL