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These rests are 10 minutes long and allow the character to spend their HD to heal.
These rests are 6 hours long, AND DO NOT FULLY HEAL YOU. These rests are split into two three hour sections. The player can choose whether to get HD back or spells back in either section, but must be stated before hand. After the section a player chooses to get HD back they get half their HD back, and the section the player chooses to get their spells back they get their spell slots back.
These rests can last as long as you want, but has to be a minimum of a day and you have to sleep in a comfy area that you aren’t to concerned of danger. When players use Full Rests they also roll 1 HD to add temporary HP to their current total.
After a certain amount of time (depending on the location and situation of the party) the players may suffer from levels of exhaustion. After that certain amount of time the players must make Constitution Saving throws in order to prevent this. There needs to be at least ONE LONG REST per day or the players who do not suffer one level of exhaustion. Full Rests will reset any levels of exhaustion the players may have suffered.