Homebrew

Rules

DRINKING

(ALCOHOL)

DRINKING (ALCOHOL)

Each drink consumed in a drinking contest prompts a constitution save. The DC for this save begins at DC 5 and increases by 1 for each drink consumed (The DM may wish to increase the DC by more than 1 for particularly strong drinks).

There are 5 stages of drunkenness. Failing a Constitution save advances the player to the next stage.

For the purposes of racial saves, alcohol is considered a poison.

DRINKING LEVELS

 

STAGE

STAGE

PENALTIES

1

SOBER

NONE

2

TIPSY

NONE

3

DRUNK

Disadvantage on any Int or Wis-based skills/checks/saves

4

QUEASY

Disadvantage on Constitution-based skills/checks/saves Puke/Pass Out – Disadvantage on all checks. If a save is missed by 5 or more, the competitor passes out.

Competitors may surrender the contest whenever they wish, though most will surrender if they are Queasy and they believe the other isn’t. Deception and/or Intimidate checks can help influence the way a match plays out.