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Each drink consumed in a drinking contest prompts a constitution save. The DC for this save begins at DC 5 and increases by 1 for each drink consumed (The DM may wish to increase the DC by more than 1 for particularly strong drinks).
There are 5 stages of drunkenness. Failing a Constitution save advances the player to the next stage.
For the purposes of racial saves, alcohol is considered a poison.
Disadvantage on any Int or Wis-based skills/checks/saves
Disadvantage on Constitution-based skills/checks/saves Puke/Pass Out – Disadvantage on all checks. If a save is missed by 5 or more, the competitor passes out.
Competitors may surrender the contest whenever they wish, though most will surrender if they are Queasy and they believe the other isn’t. Deception and/or Intimidate checks can help influence the way a match plays out.