Homebrew

Rules

CRITICAL

HITS & FUMBLES

CRITICAL HITS

Melee critical hits will consist of one maxed damage roll plus 1 extra damage roll.

Example: Greataxe hits a monster with a critical hit, the damage is 12+STR Mod+1d12+STR Mod.

Spell critical hits will consist of half the dice to be maxed, and one rerolled die.

Example: Fireball hits for 8d6, 4d6 will be maxed resulting in 24 damage minimum, and then you roll the other 4d6 and get a 1, 3, 4, and 5. You than choose to reroll the 1 and get a 4, so the total damage done will be 40 points of damage. (24 maxed roll + 3 + 4 + 5 + 4, the rerolled die)

CRITICAL FUMBLES

I will have a table that we use for critical fumbles, it’s a list of bad things that we roll a % die to determine.