Awesome Stuff, All the Time
Couch Table
Ever need more space to put your stuff?, Use the space behind your couch with this table that hides right behind it!
Characters (PC's)
Coming Soon!
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Action Economy
Armor Class
Combat Maneuvers
Combat Rules
Critical Hits / Fumbles
Death Saving Throws
Destiny Points
Downtime
Drinking (Alcohol)
Drugs / Narcotics
Identifying Items
Leveling Perks
Resting
Resurrection
Rolling For Hit Points
Skill Challenges
Special Conditions
Traveling
Unlocked Material
Come and find out the myths and legends that exist in the FiberVERSE…..Some may be real, some fake, some good, And most horrible!
Characters (PC's)
Coming Soon!
Coming Soon!
Coming Soon!
Coming Soon!
Coming Soon!
Coming Soon!
Coming Soon!
Coming Soon!
Action Economy
Armor Class
Combat Maneuvers
Combat Rules
Critical Hits / Fumbles
Death Saving Throws
Destiny Points
Downtime
Drinking (Alcohol)
Drugs / Narcotics
Identifying Items
Leveling Perks
Resting
Resurrection
Rolling For Hit Points
Skill Challenges
Special Conditions
Traveling
Unlocked Material
Come and find out the myths and legends that exist in the FiberVERSE…..Some may be real, some fake, some good, And most horrible!
During your turn, AS LONG AS YOU HAVEN’T MOVED you can spend your reaction to make a melee attack at disadvantage.
During your turn, when you make an attack (that is an attack action) you may choose to make it a critical strike. You must state this before making the attack and whether or not the attack hits, you suffer one level of exhaustion, these do stack with any current level of exhaustion you currently have.
During your turn, when you cast a spell (that is an attack action) you may choose to make it a critical strike. You must state this before making the attack and whether or not the attack hits, you suffer two levels of exhaustion, these do stack with any current level of exhaustion you currently have.
These types of attacks do not cost anything special other than its normal cost. You can than attack a specific area on a creature in order to possibly cause other types of conditions.
A player can spend 15ft of movement on certain tasks during combat rather than a bonus action, reaction, or action. This does not include making other attacks of any kind.
A player can choose to “hold” their turn until after a certain player/monster instead of using their initiative turn during that round. Once the round is over the player returns to his/hers original initiative spot in the order.
Players can choose to make their moves “together” in the same turn, this allows for combo type moves.
During a player’s turn, they can use the inter-action to perform one skill check for “free”. This promotes player interaction with the environment during combat, without the fear of potentially wasting a turn. This could possibly cost either a Free Action, Bonus Action, or Action based what is being done, but if the player fails the check it costs nothing and the player can continue using their turn as normal. WHETHER IT’S A FREE ACTION, BONUS ACTION, OR ACTION IS SOLELY DECIDED BY THE DM.
Ever need more space to put your stuff?, Use the space behind your couch with this table that hides right behind it!
Need new end tables with a farmhouse style?
Want to build you own kitchen table? Read this!