Saving Throws

Dependence Stages

StageEffect
1None
2Disadvantage on all Constitution-based checks, saves, and skills until the next short rest
3Disadvantage on all Constitution-based checks, saves, and skills until the next long rest
4Dependence: While not under the effects of a narcotic, the creature suffers disadvantage on all Constitution-based checks, saves, and skills. Certain narcotics may add extra penalties.

Recovery from Dependence

Addiction

Whenever a character consumes a drug, they must make a saving throw to resist addiction.

Multiple Doses

Addiction Effects

Temporary Relief

Addiction Severity

SeveritySaveOnsetFrequencyEffectsCure
MinorVariable1 day1/day–2 Constitution2 consecutive saves
ModerateVariable1 day1/day–2 Constitution & Strength; cannot heal drug damage3 consecutive saves
SevereVariable1 day1/day–2 Dexterity, Constitution, Strength, Wisdom; cannot heal drug damage3 consecutive saves

Curing Addiction

  1. Magic:
    • Lesser Restoration, Remove Disease, or similar magic may cure addiction.
  2. Constitution Saves:
    • Attempt after 1 day abstinence.
    • DC = highest addiction DC reached.
    • DC lowers by –2 per day of abstinence (to base DC).
    • Failures reset progress.

Recovery:

Relapse: